January 31st, 2008
Filed under: Announcements, Georgia Gaming News, Industry News, Site News, Upcoming Events |
No Comments »
http://savannahigda.wordpress.com/
The inaugural IGDA meeting will be held at 8pm on Tuesday, February 5th at the Frank G. Murray Community Center, 160 Whitemarsh Road on Whitemarsh Island in Savannah. Membership in the IGDA is not required to attend, but we do recommend it.
Light snacks will be served and soft drinks will be available.
The agenda is as [...]
January 28th, 2008
Filed under: Academia, Announcements, Education, Georgia Gaming News, Upcoming Events |
No Comments »
http://www.halleinstitute.emory.edu/invitations/VirtualWorlds/VirtualWorlds.htm
Bookmark to:
January 25th, 2008
Filed under: Academia, Announcements, Education, Georgia Gaming News, Indie Games, Industry News |
No Comments »
(San Francisco, CA)— ITVS Interactive (Independent Television Service) and PBS’s Emmy® Award–winning weekly series Independent Lens today published FATWORLD, an online video game created by Atlanta-based independent game studio Persuasive Games, about the politics of nutrition. FATWORLD explores the relationships between obesity, nutrition and socioeconomics in the United States.
In the last two decades, obesity has [...]
January 23rd, 2008
Filed under: Announcements, Georgia Gaming News, Industry News, MMOG |
No Comments »
21-day trial free for all Steam users
CCP has announced that its massively multiplayer online game, EVE Online, is coming to Valve’s steam distribution platform.
To celebrate the launch of Steam’s first MMO offering, a special 21-day trial period for EVE will be available free of charge to all Steam gamers. Steam gamers will also save USD [...]
January 23rd, 2008
Filed under: Announcements, Georgia Gaming News, Industry News |
No Comments »
People may pick up their Wii remote instead of their TV remote if the Hollywood writers strike drags on into 2008.
Not video gamers.
As the Hollywood writers strike drags toward 2008, the video game industry is hoping a lack of fresh episodes in prime-time could motivate more people to pick up video game controllers instead of [...]
January 23rd, 2008
Filed under: Georgia Gaming News, Industry News |
No Comments »
With 2007 a record-setting fiscal year for the interactive entertainment business – according to NPD, total industry sales were up 52% to $2.63 billion in November alone – hopes presently run high for market leaders’ continued success in 2008.
But with the waxing and waning of the calendar also comes a changing of the guard in [...]
January 23rd, 2008
Filed under: Georgia Gaming News, Industry News, MMOG, Online Gaming |
No Comments »
EA is finally adopting the increasingly popular ad and micro-transaction supported game model. Battlefield Heroes will be totally free to play when it launches this summer.
Electronic Arts has announced at the Digital, Life, Design Conference (DLD) in Munich its first game to be offered entirely free to download and play – EA is calling it [...]
January 23rd, 2008
Filed under: Announcements, Game Reviews, Georgia Gaming News, Industry News |
No Comments »
http://www.veoh.com/videos/v3177663dZa9EfjF
Bookmark to:
January 22nd, 2008
Filed under: Academia, Announcements, Georgia Gaming News, Industry News, Upcoming Events |
No Comments »
The Experimental Game Lab, and
The Digital Media Program in the School of Literature, Communication & Culture Presents
Mary Flanagan, Director, Tiltfactor, Hunter College, New York
January 23, 6:00pm, Skiles 002 on the Georgia Tch Campus
Flanagan was a visiting artist at LCC in 2007 and will return to present an update on her “Values @ Play” Initiative.
Abstract: “designing [...]
January 2nd, 2008
Filed under: Announcements, Education, Georgia Gaming News, Industry News |
No Comments »
Happy New Year! Following one of the best years ever in interactive entertainment history, 2008 is finally here. But from Web 2.0 to increasing consolidation, social networking, digital distribution and user-generated content, along with it also comes an entirely new set of challenges and opportunities for today’s PC/video game executives – many unlike those ever [...]